Monday, 13 October 2014

Star Wars X-Wing Character and Ship Guide - Rebel Ace's


The Rebel alliance get their own unique paint schemes for two of it's more specialised craft in this expansion.  The nimble and amazingly fast A-Wing and the Mon Calamari designed B-Wing strike fighter get a bunch of new pilots and upgrade cards to further expand your squadrons strategies.  Unlike the Imperial Aces set which came with two of the same fighter in different paint schemes this set has two different fighters each representing the prototype stages of these iconic Rebel ships.

Faction: Rebel Alliance
Name: B-Wing Assault Starfighter
Statistics ÷
Primary Weapon Value: 3
Agility: 1
Hull: 3
Shields: 5

Faction: Rebel Alliance
Ship: RZ-1 A-Wing
Statistics ÷
Primary Weapon Value: 2
Agility: 3
Hull: 2
Shields: 2







The A-Wing is immediately identifiable from it's regular squad mates by it's blue colouring, a nod to the original concept art created for Episode VI.  They were only flown by the alliances top pilots at the time due to their incredible speed and near perfect reflexes required to control such a powerful craft, they saw action leading up to and beyond the climactic battle over Endor being used primarily as high speed interceptors and scouts due to their speed which allowed them to quickly close the gap with targets or escape rival interceptors.  Equipped with rotating laser cannons and missile bays the A-Wing is a daunting prospect to face for any Imperial pilot.

The B-Wing was the creation of Admiral Ackbar a Mon Calamari officer who joined the alliance during the height of the galactic civil war.  The idea was to have a strike fighter capable of delivering incredible damage to the much larger imperial capital ships while being able to take plenty of punishment and even dogfight if necessary.  The result was the B-Wing, a long craft with a distinct if not unusual profile compared to other Rebel fighters.  The B-Wing brings laser cannons, missiles and torpedoes to counter any threat it encounters and can rely on it's tough shields and armour to stay in the fight when things get hairy.  The cost of this is low agility but with the right tactics a B-Wing pilot can turn any disadvantage into an advantage.

All Rebel Ace B-Wing's are capable of performing the (Focus), (Target Lock) and (Barrel Roll) abilities. 

All Rebel Ace A-Wings are capable of the (Focus) (Target Lock) (Boost) and (Evade) abilities. 

Expansion Content list:

Pilot Cards:

Keyan Farlander (B-Wing)
Nera Dantels (B-Wing)
Dagger Squadron Pilot (B-Wing)
Blue Squadron Pilot (B-Wing)

Jake Farrell (A-Wing)
Gemmer Sojan (A-Wing)
Green Squadron Pilot (A-Wing)
Prototype Pilot (A-Wing)

Equipment Cards:

Proton Rockets (2)
Enhanced Scopes (2)
A-Wing Test Pilot (2)
Chardaan refit (3)
B-Wing/E2 (2)
Jan Ors
Kyle Katarn

Below is a list of Rebel Ace A-Wing and B-Wing Pilots in ascending order of skill along with points cost and pilot abilities.

Name: Prototype Pilot
Skill Value: 1
Pilot Ability: N/A
Upgrades: Missile (1)
Squad Cost: 17

Name: Green Squadron Pilot
Skill Value: 3
Pilot Ability: N/A
Upgrades: Missile (1) Pilot Skill
Squad Cost:  19

Name: Gemmer Sojan
Skill Value: 5
Pilot Ability: While you are at Range 1 of at least 1 enemy ship, increase your agility value by 1.
Upgrades: Missile (1)
Squad Cost:  22

Name: Jake Farrell
Skill Value: 7
Pilot Ability: After you perform a focus action or are assigned a focus token, you may perform a free boost or barrel roll action.
Upgrades: Pilot Skill, Missile (1)
Squad Cost:  24

Name: Blue Squadron Pilot
Skill Value: 2
Pilot Ability: N/A
Upgrades: Sensors (1) Heavy Weapons (1) Torpedoes (2)
Squad Cost:  22

Name: Dagger Squadron Pilot
Skill Value: 4
Pilot Ability: N/A
Upgrades: Sensors (1) Heavy Weapons (1) Torpedoes (2)
Squad Cost:  24

Name: Nera Dantels
Skill Value: 5
Pilot Ability: You can perform (torpedo) secondary weapon attacks against enemy ships outside of your firing arc.
Upgrades: Pilot Skill, Sensors (1) Heavy Weapons (1) Torpedoes (2)
Squad Cost:  26

Name: Keyan Farlander
Skill Value: 7
Pilot Ability: When attacking, you may remove 1 stress token to change all of your (focus) results to (hit) results.
Upgrades: Pilot Skill, Sensors (1) Heavy Weapons (1) Torpedoes (2)
Squad Cost: 29

Although the debate about the balance between Rebel and Imperial sides still rages this set will probably do nothing to assuage those who hold to the idea that the Rebels are overpowered.  I don't think this is the case personally as the Rebel Ace's are more like a customisation expansion more than a bulk of new super powered pilots and upgrades.  The two unique A-Wing pilots have some nifty skills though with Gemmer Sojan's ability focusing on players who like to keep close to the action each turn.  Doing so gives Gemmer the ability to jump to 4 agility making it extremely hard to shoot down this pilot.  Jake Farrell is all about pushing his ship across the map or making those last second evasions.  For 2 extra points he brings along a pilot skill which Gemmer does not get so it's a trade off for better evasive skill compared to survivability at close range.

The B-Wing aces work to do damage.  Nera Dantels can pop a torpedo off against any foe regardless of facing, making them extremely dangerous each round since you can never be sure when their controlling player will choose to launch their payload.  Keyan however works well as a pilot who gets the job done, changing all of their focus tokens to hits potentially turning a bad roll into a killing blow.

Modifications ÷

Name: Chardaan Refit
Ability: A-Wing only - This card has a negative squad point cost.
Cost: -2

Name: B-Wing/E2
Ability: B-Wing only - Your upgrade bar gains the (crew) upgrade icon.
Cost: 1

Title Cards ÷

Name: A-Wing Test Pilot
Ability: A-Wing only - Your upgrade bar gains 1 (pilot skill) upgrade icon.  You cannot equip 2 of the same (pilot skill) upgrade cards.  You cannot equip this card if your pilot skill value is 1 or lower.
Cost: 0

Equipment ÷

Name: Enhanced Scopes
Ability: During the Activation phase, treat your pilot skill value as 0.
Cost: 1

Weapons ÷ 

Name: Proton Rockets
Damage: 2
Range: 1
Ability: Attack [Focus]: Discard this card to perform this attack.  You may roll additional attack dice equal to your agility value, to a maximum of 3 additional dice.
Cost: 3  

Crew ÷

Name: Jan Ors
Ability: Rebel Only - Once per round, when a friendly ship at Range 1-3 performs a focus action or would be assigned a focus token, you may assign that ship and evade token instead.
Cost: 2

Name: Kyle Katarn
Ability: Rebel Only - After you remove a stress token from your ship, you may assign a focus token to your ship.
Cost: 3



 






 

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