Sunday, 22 July 2012

Forgotten Hope 2.45 released


Earlier in the year I posted about the amazing Battlefield 2 mod Forgotten Hope 2 and just how much work and dedication the team had to produce such a detailed and enjoyable WW2 mod for a game that was not very mod friendly to begin with.

Now the FH team don't update often but when they do its pretty significant and adds new features not originally present in Battlefield 2.  Now the highlights are new maps, weapons, playermodels such as the 101st Airborne, a slew of new visual map updates, new animations, damage tweaks and many many more.  I again encourage anyone who enjoys WW2 shooters or looking for something new to play, to try this mod it is in my opinion the best mod out there for any game to date.  Below is the full changelist from the 2.45 update which just highlights how much hard work went into this one patch. 

Anyway I hope to see people online soon, I will be the noob you can rack up kills on called Pvt.Heywood.

 Levels
 ------
  * Added Battle of Keren
  * Added Sidi Bou Zid
  * Added St.Vith
  
  * Removed Operation Aberdeen
 
  * Updated Bardia
   * Improved terrain
   * Improved undergrowth
   * Added new sky and lighting
   * Added new terrain textures
   * Added Type L anti-tank grenade  
   * Added Bedford OX
   * Added Fiat 626 (47/32)
  * Updated Siege of Giarabub
   * Added Type L anti-tank grenade
  * Updated Siege of Tobruk
   * Changed tickets and bleed setup
   * Changed British base to make it easier to capture
   * Added Mc200
   * Added 25pdr to second line of defense
   * Replaced leFH18 by Cannone da 105/28
   * Replaced Panzer II C by Fiat L6/40
   * Replaced Marmon Herrington Mk. III by Chevy 30 cwt portee (2pdr)
   * Replaced Cruiser Mk. IV by captured M11/39
   * Replaced 40mm Befors by Breda 35
  * Updated Mount Olympus
   * Changed sky and lighting
   * Changed surrounding terrain textures
   * Changed 64 player mode to Head-on
   * Changed 32 player mode to TDM
   * Changed CP layout
   * Moved German main base forward
   * Replaced Spitfire Mk. Vb by Hurricane Mk. I
   * Added British berets for NCO
  * Updated Invasion of Crete
   * Added new ground textures
   * Added new overgrowth
   * Added British forward spawns
     * Improved static placement
   * Increased German airfield size
   * Removed Rearguard CP
   * Removed Matilda Mk. II
   * Removed multiple players capture requirement
   * Added British berets for NCO
  * Updated The Battle of Sfakia
   * Added British berets for NCO
  * Updated Sidi Rezegh
   * Increased ticket bleed
   * Fixed Italian anti-tank kit limit
  * Updated Gazala
   * Changed 16 player mode to King of the Hill
   * Removed multiple players capture requirement
   * Fixed disappearing overgrowth
   * Replaced Kübelwagen by Volkswagen Typ82
   * Replaced Bf109E4 by Mc200
   * Replaced Ju87B2 by Ju87D1
   * Increased airplane spawntimes 
  * Updated Mersa Matruh
   * Changed setting to night time
   * Changed sky and lighting
   * Removed multiple players capture requirement
   * Decreased combat zone
   * Repositioned German airfield to Charing Cross CP
   * Removed one Ju87B2
  * Updated Alam Halfa
   * Changed 64 player mode to Sector Push
     * Changed lighting settings
   * Changed CP layout
   * Reduced combat area
   * Removed push markers from dummy flags 
   * Added Panzer III L
   * Added Ju87D1
   * Added P40E Kittyhawk
  * Updated Operation Hyacinth
   * Changed 64 player mode to Objective
   * Changed lightsettings
   * Added some overgrowth
   * Added Type L anti-tank grenade  
   * Added Fiat 508
  * Updated El Alamein
   * Added ABC zones
   * Added Fiat 626 (Breda 35)
   * Added Panzer III L
   * Added Mc200
   * Added Chevy 30 cwt (Ammo)
   * Added Chevy 30 cwt (Breda 35)
   * Added AEC Deacon (40mm Bofors)
   * Added Churchill Mk. III
   * Added P40E Kittyhawk
   * Replaced Opel Blitz by Fiat 626
   * Replaced Flak 38 by Breda 35
   * Replaced Bf109F4 by Mc202
   * Replaced Ju87B2 by Ju87D1
   * Replaced Bedford by Chevy 30 cwt
   * Replaced 25pdr by Bishop
  * Updated Operation Supercharge
   * Removed push arrows
   * Added additional transport
   * Added SdKfz 7
   * Added SdKfz 7 (Pak 38)
   * Added SdKfz 7 (Flakvierling)
   * Added Chevy 30cwt Portee (2pdr)
   * Added Chevy 30cwt Portee (Breda 35)
   * Added Churchill Mk. III
   * Replaced Kübelwagen by Volkswagen Typ82
   * Replaced Panzer III J by Panzer III L
   * Replaced 25pdr by Bishop
   * Replaced Bf109E7 by Bf109F4
   * Replaced Beaufighter by Beaufighter bomber
   * Replaced Hurricane Mk. IIc by Spitfire Mk. Vb
  * Updated Mareth Line
   * Changed axis to start owning all CPs
   * Changed bleed and ticket setup
   * Removed multiple players capture requirement
   * Removed Tiger I spawndelay
   * Added large amounts of overgrowth
   * Added British forward spawn
   * Added defensive positions to hills
   * Added Hafthohlladung
   * Added AEC Deacon (40mm Bofors)
   * Added Churchill Mk. III
   * Added P40E Kittyhawk
   * Added MG81z
   * Replaced Panzer III J by Panzer III L
   * Replaced leFH18 by Nebelwerfer
   * Replaced Bf109E7 by Bf109F4
   * Replaced Ju87B2 by Ju87D1
   * Replaced Spitfire Mk. Vb by Spitfire Mk. IX
   * Replaced Beaufighter by P40E Kittyhawk
   * Repositioned Mareth Pak40 to hills
  * Updated Tunis
   * Changed 16 player mode to King of the Hill
   * Standardised push and ticket bleed  
   * Removed multiple players capture requirement
   * Replaced M1928 by M1928A1 w/ 30rnd magazine
   * Added British continental uniforms

  * Updated Pointe du Hoc
   * Standardised tickets and bleed
   * Removed push arrows
   * Fixed endgame bleed
   * Fixed combat area
   * Fixed flag rotation
  * Updated Port-en-Bessin
   * Added additional cover at the WN CPs
   * Replaced Sten Mk. II by M1928A1
   * Changed capture order WN57 requires Port-en-Bessin
  * Updated Purple Heart Lane
   * Changed 64 player mode to Sector Push
   * Changed US Army to US Airborne
   * Removed 32 player mode
  * Updated Anctoville 
   * Changed 64 player mode to Objective
   * Changed 32 player mode to Push
   * Changed 16 player mode to King of the Hill
   * Added Churchill Mk. III
   * Replaced British Anti-tank kit by Commando kit
  * Updated Villers-Bocage
   * Removed multiple players capture requirement
      * Replaced Panzer IV H by Panzer IV H w/o sideskirts
  * Updated Ramelle
   * Changed 64 player mode to Sector Push
   * Changed US Army to US Airborne
   * Added Hawkins mines pickup kits
   * Fixed incorrect ticket amount
   * Fixed exploit path via railway
   * Fixed broken ladders
  * Updated Lebisey 
      * Added SdKfz 7 (Pak 38)
   * Replaced Civtruck by Citroen Coupe
  * Updated St.Lo Breakthrough
   * Standardised tickets and bleed
   * Removed multiple players capture requirement
   * Added US Army 29th Infantry Division
   * Added Willys jeep (M1917A1)
   * Replaced Hill 108 Pak 40 by Pak 38
  * Updated Operation Goodwood
      * Changed ticket and bleed setup 
      * Replaced Marder I (37L) by Marder I (H39)
  * Updated Operation Cobra
   * Changed 64 player mode to Sector Push
   * Changed bleed and ticket setup
   * Improved lighting
   * Improved terrain
   * Improved terrain textures
   * Improved static placement
   * Improved city paths
   * Improved axis airfield area
   * Added additional overgrowth
   * Added new Crossroads CP
   * Added M4A3
   * Added M4A3 (105mm)
   * Added US pilot pickup kits
   * Added SdKfz 7
   * Added SdKfz 7 (vierling)
   * Replaced Panzerfaust 30 by Anti-tank Riflegrenade
   * Replaced Panzer IV H by Panzer IV H w/o sideskirts
   * Removed StG44zf pickup kit
  * Updated Operation Lüttich
   * Changed bleed and ticket setup
   * Added M5 76mm AT gun
   * Added .50 Cal on tripod
   * Added Rusty Citroen Coupe
   * Replaced Bazooka by Hawkins grenade
   * Replaced Panzerfaust by Hafthohlladung
  * Updated Operation Totalize
   * Changed Canadian airfield layout
   * Added Cromwell Mk. VI
   * Replaced Windmill CP Flakvierling by Flak 38
   * Replaced Panzer IV H by Panzer IV H w/o sideskirts
   * Increased mobile AA spawntime
   * Removed StG44zf pickup kit
  * Updated Falaise Pocket
   * Changed 64 player mode to Sector Push
   * Added 16 player mode
   * Improved lighting
   * Improved terrain
   * Improved terrain textures
   * Improved static placement
   * Added Bedford OYD portee (6pdr)
   * Added StuH42
  * Updated Battle of Brest
      * Changed 64 player mode to Sector Push
   * Added US Army 29th Infantry Division
      * Added bipodless M1918A2
   * Added Mk. 3 grenade
   * Increased capture radii
   * Optimised size for better performance
  * Updated Hurtgen Forest 
      * Increased brightness
      * Added deployable M1917A1 kit
      * Added new bunker MGs
  * Updated Vossenack
   * Changed 16 player mode to King of the Hill
   * Removed Push from 64 player mode 
   * Replaced Opel Blitz by Fiat 626
   * Replaced M4A1 (76mm) by M4A3 (76mm)
  * Updated Eppeldorf
   * Changed 32 player mode light settings to night time
   * Changed 16 player mode to King of the Hill
   * Changed bleed and ticket setup
   * Added Kübelwagen (MG34)
   * Added Willys Jeep (M1917A1)
   * Added M36
   * Added additional Anti-tank pickup kits
   * Replaced M1 57mm AT gun by M5 76mm AT gun
   * Replaced M1A1 Bazooka by Garand AT Riflegrenades
  * Updated Bastogne
   * Changed bleed and ticket setup
   * Added Wirbelwind
  * Updated Meuse River 
   * Added new South City CP
   * Added Waffen SS winter playermodels
   * Added G43 to Scout spawnclass
   * Added K98 to Rifleman spawnclass

   
 Singleplayer
 ------------
  * Added bot support to Hurtgen Forest
  * Added bot support to Vossenack
  * Added bot support to Bastogne
  * Added ESAI bot behavior improvements
  * Added new default bot strategies
  * Added bot artillery support

  * Updated Villers Bocage SP and COOP gamemodes
  * Updated Mareth Line SP and COOP gamemodes
  * Fix Eppeldorf COOP crash

  * Set default number of bots to 48
  
  
 Soldiers
 --------
  * Removed stamina drain from sprinting and jumping
  * Reduced player movement speed by 3%
  * Decreased player bleed health loss by 50%
  * Tweaked ragdoll behavior to be more realistic

  * Added US Airborne playermodels 101st Division
  * Added US Army playermodels 29th Division
  * Added US backpack radio
  * Added various new US kitparts
  * Added German Fallschirmjäger helmet
  * Added German Waffen SS winter playermodels
  * Added German Waffen SS peadot 1p sleeve
  * Added new US winter 1p texture w/ gloves
  * Added new British Normandy 1p sleeve
  * Added new Canadian Normandy 1p sleeve
  * Added Mk. III helmet to more Canadian classes
  * Added new kitmeshes for US Africa weapons

  * Improved colours on US winter playermodels
  * Optimised various kitmeshes
  * Optimised the way the engine loads kits
  
  * Added new Tankhunter kit with Hawkins anti-tank grenade
  * Added new Tankhunter kit with Hafthohlladung
  * Added deployable M1917A1 tripod pickup kit
  * Replaced M1928 by M1928A1 for British Normandy NCOs
  * Replaced Mills bomb by No69 grenade in Canadian assault kits
  * Replaced P08 Luger by Browning Hi-power for Waffen SS NCOs

  
 Damage System
 -------------
  * Activated anglemod on airplanes
  * Increased minimum damage from tank projectiles
  * Decreased maximum damage from tank projectiles
  * Decreased radius from HE projectiles
  * Decreased explosion lethality (can now wound)
  * Tweaked handgrenades to do small damage to vehicles
  * Tweaked HEAT projectiles to do small damage to side skirts
  * Tweaked HE projectiles to do small damage to armour

  * Added AP and APC anti-tank grenades in their appropriate time-frame
  * Decreased 76mm and 17pdr HE projectile explosion radius
  * Increased penetration on 20mm and .50 cal airplane projectiles
  * Increased penetration range of anti-tank riflegrenades

  * Fixed shotgun damage against upper body


 Animations
 ----------
  * Added cannon pushing animations
  * Added bicycle peddling animations
  * Added new P08 Luger animations
  * Added new M1918A2 animations
  * Added new G43 animations
  * Added new StG44 animations
  * Added new MP40 animations
  * Added new MG42 reload animations
  * Added new Bren Mk. I standing animations
  * Added new M1 Carbine animations
  * Added new M1A1 Carbine animations
  
  * Improved passenger animations for more cover in APCs
  * Moved pistol ironsights further away
  
  * Fixed Panzerfaust firing animations
  * Fixed M1 Carbine sprint animations
  * Fixed M1911A1 ironsight animations
  * Fixed Beretta 38 ironsight animations
  * Fixed M9 Bazooka 3p position
  * Fixed Lewis Mk. I bipod animations
  
  
 Weapons
 -------
  * Added M1928A1 Thompson
  * Added M1 Bazooka
  * Added Mk.3 Offensive Grenade
  * Added Haftholladung 
  * Added Type L Anti-tank Grenade
  * Added No.75 Hawkins Anti-tank Grenade
  * Added Faustpatrone
  * Added Mk. II Anti-personnel mine
  * Added MG81z mounted on tripod
  * Added M1917A1 mounted on tripod
  * Added SF14 Periscope
  * Added new P08 Luger 
  * Added new M1928 Thompson
  * Added new Satchel Charge
  
  * Added .50 cal mountred on tripod
  * Added M1 Garand with M1905 bayonet 
  * Added MG34 bunker mount 
  * Added M1917 with M1 Garand Riflegrenade
  * Added duck ability to Lafettes
  
  * Decreased rifle recoil slightly
  * Improved model and texture of No. 1 Mk. III*
  * Improved model of M1A1 Thompson
  * Standardised MG overheat system 
  * Increased HEAT Riflegrenade kill radius
  * Decreased pistol deploy time
  * Decreased Bayonet deploy time
  * Increased Geballte Ladung deploy time
  * Increased Geballte Ladung throwing range
  * Increased Satchel Charge deploy time
  * Decreased Satchel Charge fuze time
  * Increased G43zf scope zoom
  * Increased Beretta 38 magazine size to 40 rounds 
  * Increased rate of fire of coaxial BESA MG to 900 RPM
  * Decreased fuze timer on M1 Garand Mk.2 nade
  * Increased mine detector radius 
  * Increased M91 Carcano bolt cycling time
  * Removed tracers from Breda37 
  * Removed tracers from Lewis Mk. I
  * Removed overheat on various handheld weapons 
  
  * Tweaked Bren ironsights
  * Tweaked M1-Garand ironsight
  * Fixed bandages not sliding
  * Fixed M1 Garand 'ping' not playing in 3p
  * Fixed Breda 30 ironsight sway 
  * Fixed Breda 30 ironsight flicker 
  * Fixed MG42 to actually fire at 1200 RPM
  * Fixed MG42 deviation
  * Fixed M1 81mm Mortar minimum range
  * Fixed .50 cal disappearing
  * Fixed Bren AA not being able to hit the ground
  * Fixed M1919A6 missing colission mesh
  * Fixed M1A1 Carbine shininess
  * Fixed G43zf scope shininess 
  * Fixed Shovel killmessage
  * Fixed texture seam on M1919A6 handle
   

 Vehicles
 --------
  * Added Fiat 508
  * Added Bedford OX
  * Added M3 Scoutcar
  * Added M13 MGMC
  * Added 75mm M3 GMC 
  * Added M11/39
  * Added M3A1 Stuart
  * Added Panzer III L
  * Added M3 Lee
  * Added Churchill Mk. III
  * Added Marder I (H39)
  * Added Bishop 
  * Added Cromwell Mk. VI
  * Added M4A3 (105mm) 
  * Added StuH42
  * Added M33 twin .50 cal mount 
  * Added 37mm M3 AT gun
  * Added 20mm Breda 35
  * Added Cannone da 105/28 
  * Added Hawker Hardy
  * Added Hawker Hurricane Mk. I
  * Added Mc200 
  * Added Mc202
  * Added P40E Warhawk
  * Added Spitfire Mk. IX
  * Added Ju87D1

  * Added Willys Jeep (M1917A1) 
  * Added Kübelwagen (mg34)
  * Added Chevy 30 cwt portee (2pdr) 
  * Added Chevy 30 cwt (Breda 35)
  * Added Chevy 30 cwt (ammo)
  * Added Bedford QLT (6pdr) 
  * Added AEC Deacon (40mm Bofors)
  * Added Sdkfz 7 (Pak 38)
  * Added Sdkfz 7 (Pak 40)
  * Added SdKfz 7 (Flakvierling)
  * Added Fiat 626 (Breda 35) 
  * Added Fiat 626 (47/32)
  * Added Sahariana (Breda 35)
  * Added Rusty Citroen Coupe
  * Added Panzer IV H w/o sideskirts

  * Added Spitfire Mk. Vb USAAF reskin
  * Added M4A1 US Tunisia reskin 
  * Added Willys Jeep US Tunisia reskin 
  * Added SdKfz 231 Tunisia reskin
  * Added Bf109F4 Tunisia reskin
  * Added M10 winter reskin
  * Added M36 winter reskin
  * Added Wirbelwind winter reskin
  * Added SdKfz 251 d 'stuka-zu-fuss' winter reskin

  * Added separate gunner and 'driver' positions to AT guns
  * Reduced reload time on all cannons by 2 seconds
  * Increased loading speed differences between projectiles
  * Decreased overall velocity of cannon projectiles
  * Added direct fire ability to artillery guns
  * Lowered recoil on all tanks 
  * Standardised airplane hitpoints 
  * Added 2 extra passenger positions on Opelblitz (ammo)
  * Added M4A3 .50 cal turret gunner
  * Removed teamlock on Sahariana 
  * Removed teamlock on AEC Deacon 
  * Increased resupply time from ammo trucks
  * Changed player position to prone on Cannone da 47/32
  * Lowered SdKfz 222 driver position
  * Added SdKfz 222 passenger position
  * Decreased AT gun repair time
  * Standardised airplane 'gun cams'
  * Changed chase cam to be close to airplanes
  * Improved overall airplane handling
  * Removed reloadtime on airplane MGs 
  * Improved Citroen Coupe model and texture
  * Improved wreck textures
  * Added reflective glass to aircraft canopies
  * Added Fiat 626 1p model 
  * Added back APDS rounds to Churchill
  * Added HE rounds to L6/40
  * Added HEAT rounds to Wespe 
  * Added HEAT rounds to leFH18
  * Added Pak 38 with Pzgr40
  * Lowered MG42 gunner on SdKfz 251 and Panther 
  * Increased deviation on 2pdr 
  * Increased deviation on Flakvierling 
  * Increased rotation speed on M16 MGMG / M51
  * Raised German rocket artillery trajectory
  * Increased airplane .50 cal deviation
  * Decreased Hurricane 2pdr projectile velocity 
  * Increased Pak 40 minimum and maximum elevation
  * Decreased hitpoints on Tiger I
  * Increased hitpoints on Panzer II
  * Increased hitpoints on Panzer IV
  * Increased hitpoints on SdKfz 222
  * Decreased hitpoints on Valentine Mk. II
  * Decreased hitpoints on Matilda Mk. II
  * Decreased hitpoints on M4A1 early
  * Increased Marder III frontal armour
  * Decreased reardeck armour M4A1 early
  * Increased Tiger I early speed
  * Improved Universal carrier physics
  * Improved Cromwell physics
  * Improved Panzer IV H physics
  * Improved M8 Greyhound physics
  * Improved SdKfz 234 Puma physics
  * Improved Schwimmwagen physics
  * Improved Rocket Willys Jeep physics
  * Improved Willys Jeep physics
  * Improved Kübelwagen physics

  * Fixed trucks sliding
  * Fixed trucks flipping over too easily
  * Fixed M3 Grant turret camera
  * Fixed Marder III taking hit but no damage
  * Fixed GMC driver being invisible
  * Fixed Marder III flipping over too easily
  * Fixed Panzer III sights not being centered
  * Fixed M36 gunner camera position 
  * Fixed M16 MGMC sights
  * Fixed Cannone da 47/32 gunner camera 
  * Fixed panther G from being sideshotted from the front 
  * Fixed axis ammo trucks not resupplying soldiers
  * Fixed Tiger multifire muzzleblast 
  * Fixed sherman turret gunner wreck 
  * Fixed Jagdpanzer 38(t) cannon restraints
  * Fixed M4A1 early hull MG 
  * Fixed Panther bouncing
  * Fixed Cruiser IV bouncing wreck
  * Fixed M4A3 bouncing wreck
  * Fixed SdKfz 251 entrypoints
  * Fixed M3 Grant/Lee passenger positions
  * Fixed M4A1 passenger positions
  * Fixed P51 not using a US bomb
  * Fixed P51 cockpit
  * Fixed M51 controls
  * Fixed Pak 38 legs floating 
  * Fixed M10 and exit positions 
  * Fixed incorrect M18 Hellcat hitpoints
  * Fixed flickering Tiger II parts
  * Fixed Panther A shiny wheels
  * Fixed Jagdpanzer 38(t) wheels being invisible on low settings 
  * Fixed Panzer III low settings LOD distance 
  * Fixed aircraft exhaust trail clipping cockpit camera
  * Fixed aircraft propellor white motion blur
  * Fixed Hawker Typhoon muzzleflash 
  * Fixed Hawker Hurricane muzzleflash
  * Cleaned up Matilda II collisions
  * Reexported Jagdpanzer IV
  * Reexported Panzer III
  * Reexported AEC Deacon
  * Optimised Sherman V series
  * Optimised Panzer IV H
  * Optimised Universal carrier
  * Optimised M3A1 halftrack
  * Optimised M4A1 (76mm)
  * Optimised P47 
  

 Statics
 -------
  * Added keren_station
  * Added tukul_des
  * Added tukul_large_closed
  * Added tukul_large_open
  * Added tukul_small_closed
  * Added tukul_small_open
  * Added horsa_static 
  * Added Regelbau 677_m
  * Added train_signal
  
  * Improved player collision mesh on 58 statics
  * Added new textures for Battlefield 2 houses  
  * Added generic ammo crate
  * Added Destroyable Barbedwire
  * Added BombCrater effect placer 
  * Added environment reflection to windows
  * Decreased ammobox resupply speed by 50%

  * Fixed Flagpole shadows
  * Improved crete_walls
  * Fixed soldier falling through FH_NA_house3_cls walls 
  * Fixed soldier falling through North African houses roof
  * Increased window size on Marethbunker1
  * Disabled oildrum fire death material
  * Reduced static fire damage radius
  * Fixed Bulge house roof projectile collisions 
  * Removed clipping light glow in observation bunker
  * Added extra bars to NA_fence so player sees he cannot pass through
  * Added extra bars to NA_gate so player sees he cannot pass through
  * Fixed wine bottle ghost  
  * Fixed Barbedwire shininess and flicker
  * Fixed Stuart Honey static wreck shininess
  * Fixed flickering texture on goatyard
  * Fixed glowing 6pdr crates
  * Fixed black polygons on civilian bed pillows
  * Fixed NA ladders white LODS
  * Fixed non-tiling Hurtgen rock texture


 Vegitation
 ----------
  * Added Cactus
  * Added Scots Pine 
  
  * Limited overgrowth branch sway
  * Fixed noisy acacia leaf texture
  * Fixed tree stump collision 
  * Fixed swaying destroyed trees 
  * Tweaked palm tree colours
  
  
 Effects & Sounds
 ----------------
  * Improved explosion effect size to match damage radius
  * Added blood effect
  * Added new flesh impact sounds
  * Added new metal impact sounds
  * Added butterfly effect
  * Added Panzerfaust jetstream and toss away
  * Added airplane 20mm smoke tracers
  * Added ground lighting to rockets
  * Added new bomb sounds 
  * Added airplane sound to match pitch to velocity

  * Removed tracers on indirect fire artillery 
  * Decreased MG tracer thickness
  * Decreased contrail effects
  * Modified thermite effect

  * Fixed wreck fires to appear as intended 
  * Fixed cannon double tracer bug
  * Fixed invisible HE tracers to tank gunner
  * Fixed HE projectiles effects
  * Fixed specular reflection on dirty surfaces
  * Fixed M1918A2 reload sound
  * Fixed artillery muzzle flash
  * Fixed shell ejections physics 
  * Fixed 20mm AP effect on snow
  * Fixed M3 Grant hull MG sound
  * Fixed Marmon Herrington Mk. III AP sound
  * Fixed Quad .50 cal sound to match RPM
  * Fixed Panther sound being too quiet
  * Fixed Pak 38 sound
  
 HUD, Coding and Python
 ----------------------
  * Added new login menu background image
  * Added new rectangular minimap frame
  * Added new compass under minimap
  * Added scoring for destroying recently bailed enemy vehicles 
  * Added Push links delay support 
  * Added New Zealand win/lose music 
  * Updated fh2.exe and fh2config.exe 
  * Added airplane HUD crosshairs that adapt to aspect ratio
  * Added unstretched spawnmenu weapon icons for all resolutions 
  * Added new HD fh2 icon
  * Added new AA gun minimap icons
  * Added new mobile AA gun minimap icons
  * Added new ammotruck minimap icons
  * Added hit indicator to .50 cal 
  * Added mineflag HUD indicator 
  
  * Compiled all python scripts
  * Repositioned spawn countdown timer text 
  * Changed cap bar to disappear faster
  * Upscaled resolution on minimap flags 
  * Updated and standardised spawnscreen weapon icons 
  * Moved capture bar to below minimap 
  * Improved shaders to depend reflectiveness on dirt layer
  * Forced alpha-to-coverage on undergrowth 
  * Fixed some shader shadowing issues
  * Fixed environment mapping in BundledMesh shader 
  
  * Fixed limitKit not working at round start 
  * Fixed score effort modifier not being applied sometimes
  * Fixed points being awarded to crew of vehicle when driver gets kill 
  * Fixed all voice commands being played globally
  * Fixed BundledMesh unstable specular (BF2 bug)
  * Fixed pointlights causing flashing on transparent elements (BF2 bug)
  * Fixed Canadian loadscreen flag 
  * Fixed sun flare showing through objects

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